It's a much more hardcore experience, an Oblivion mod for people who hate Oblivion. Name Description ... Removes level scaling from quest rewards. That's not everything I use, but I've always been ridiculously picky about new content added by mods - I generally just have a shortlist of different gameplay mods that sum up to the Oblivion experience I want. You can probably minimize it to just affect leveled loot/enemies. It's not on the basis of scaling, as every TES game scales.Fallout 3 is level scaled and it's great.Ok, your complaint with Oblivion is the scaling being silly, the foes starting off being weaker than the player then if the PC levels poorly the foes win.Thus encouraging ppl to finish the game at low levels.The problem there isn't level scaling. This is more optional, but the Better Cities compilation is basically the unique landscapes version for Oblivion cities. Teuf_ ... its a successfull integration of 4-5 overhaul mods at once. 2. The difficulty level affects the strength and unpredictability of the player character's encounters. The levels; used for npcs can be configured in "Advanced level scaling settings" below. Start Oblivion Launcher, click Data Files, uncheck the .esp file; Delete the Maskar's Oblivion Overhaul files in the Data folder; History Version 18.104.22.168 (27/8/2019) Updated actor healing code; Fixed minor spelling issue related to Marksmanship requirement; Renamed "Sharp Weapons" requirement to "Bladed Weapons" for improved readability I'm looking for a similar thing I think. The biggest thing I wanted was the removal of level scaling. Many improvements are only possible by increasing your attributes: 1. It seems that OOO does it, but from memory that also adds a ton of new creatures/areas/etc into the game, which I'm not too big a fan of. Maskar’s Oblivion Overhaul. I HATE oblivion style level scaling. This mod gives you the ability to deposit and withdraw gold and even earn interest on it. Ayleid Crown of Lindai – Elven helmet (without armor). Oscuro's Oblivion Overhaul . This is a common problem with vanilla Oblivion's balancing, which is why it's highly recommended to play with a levelling overhaul like Galerion's Natural Leveling Revised, Oblivion XP Updateor Maskar's own Ultimate Levelingcombined with a gameplay overhaul like OOO or Maskar's Oblivion Overhaul, though you seem to have decided against that one. tl;dr: is there a mod that rebalances loot/scaling in Oblivion like OOO but without the extra stuff OOO adds in - just the gameplay changes. On the other hand, there are many advantages to leveling. I'm okay with creatures leveling up with me, I just want the loot to be a little more stretched out. ASIS has a plugin that removes level scaling They've made it pretty clear scaling everything is the future, why make entry level raids when you can copy paste the same raid and play with the numbers. Also balances and fixes creature stats logically across similar types, without altering the vanilla intention. This is the definitive mod I have been using essentially for The Elder Scrolls IV: Oblivion. Oscuro's quite literally turns the mediocre game of Oblivion into one of if not the greatest game of all time the way I see it. For The Elder Scrolls IV: Oblivion on the PC, a GameFAQs message board topic titled "Need a mod that fixes the level scaling and ONLY the level scaling". You still have the same-old usage-based leveling that means I'm bunny-hopping across the countryside just to increase my acrobatics. Leveling is a fundamental aspect of gameplay in Oblivion: as the player's character grows stronger, the rest of the game world also becomes more powerful. For commands in other games, see Console Commands. For example if you go into Fanacasecul (the Ayleid ruin to the left of Weye when viewing Weye from the bridge to the Imperial City) at level 1 you'll encounter rats, the weakest skeletons in the game and a weakest ghost. I played a lot of vanilla oblivion back in the day, I had fun, I can't deny it, but after trying other openworld RPGs or even MMORPGs the "Everyone levels with you" thing is... a bit underwhelming. Table of contents 5. Name Description ... Removes level scaling from quest rewards. Dayve. I played Morrowind years ago, and I loved how I could level up and return to areas that once kicked my , and totally destroy everyone. 18:53. For The Elder Scrolls IV: Oblivion on the PC, a GameFAQs message board topic titled "Need a mod that fixes the level scaling and ONLY the level scaling". How he implemented it prevents it from causing trouble with most mods, and it doesn't give you a horrifying difficulty curve, except perhaps for the bandit/marauder leaders with 100 skill in weapon/armor and top tier gear at level 1. Unfortunately, I havent been able to find any sort of compatibility patch for them, and you cant include Maskars in a … Back to top #9242 Oblivionnikitos Posted 08 July 2017 - 05:19 PM. Summon Skeletons now have fixes carried over from normal Skeletons. The tilde key ( ~ ` ) toggles the console screen open and closed. Also balances and fixes creature stats logically across similar types, without altering the vanilla intention. Your Health increases by 10% of your Endurance. The stats are of course low level (only does 4 physical plus frost), only my low level character can’t equip it because I need to be an Expert in Blades skill. Maskar's Oblivion Overhaul From mod page: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Some boss creatures have had their stats tweaked or minimum levels enforced in order to not make them overly easy at low player levels. Another example is the arena. 1. It does remove most of the level scaling but it leaves a little in. I know that Maskar included skill level requirements for higher tier weapons and armor for ‘balance’, but by the time I reach expert level … Otherwise, it's a pretty good overhaul. New comments cannot be posted and votes cannot be cast. The higher tiers of weapons and armos, especially Daedric, are gone from leveled loot in the non-Shivering Isles gameplay, meaning to get a full suit of Daedric gear, you'll need to go all Morrowind and scour the map for the hand-placed pieces of gear. Logical loot drops have been added to high-level undead, similar to. Enemies have fixed levels, and it's kinda hard at the beginning unless you get the difficulty down a notch, but it's really gratifying otherwise, once you get some momentum. It just reduces the damage you do and increases the damage you receive by a flat percentage. You can simply remove high level gear from the lists, or if you want it to still appear but be rare, duplicate the low level gear over and over in the list, thus reducing the probability of high level gear spawning. I found a list of scaling mods but none of them seem to do this alone. I recommend leaving the slow rate of leveling as is (there's an option to turn it up). Oblivion Scaling Unclustered should be what you're looking for. Ideally I'd just like to be wearing iron for 10 levels, steel for 10 levels, dwarven for 10, etc etc but I've got a full suit of dwarven at level 6. It's a bit demanding on computers and you'll need to get the patches with Unique Landscapes to avoid conflicts. There's no scaling and the map will straight-up tell you which areas are appropriate to enter at what level. Ive check out Obscuros Overhaul and Francescos Leveled Items and such, but these also change a bunch of other things too. All … As it's been said, it also fixes a fuckton of content and adds new missions so yeah, go get that mod, really. It adds more than 250 new items and 150 new opponents, moreover, items and opponents of the original game have been re-balanced. So far I tried Oscuro's Oblivion Overhaul, but it seems to change quite a lot of things in the game without reducing level scaling much. A short gameplay enhancement guide based around Oscuro's Oblivion Overhaul that works well with my Oblivion Vanilla Enhanced guide. I also suggest you look again at the extras it adds. Oscuro's Oblivion Overhaul Download here In regular Oblivion, the world levels up at the same rate you do, which means every battle presents roughly the same amount of challenge. For example, maybe there are sets of mobs throughout Cyrodil which scale with you from level 1-5 but stop at 5. A key aspect of Oblivion is that when you level, the strength of most opponents increases: the level of many NPCs will be higher, and you will encounter more difficult creatures. Scaling by making all creature levels static or enforcing a maximum level provided! On it want a mod for the Elder Scrolls IV: Oblivion, created by... Other things, Mining and forging... # 1 can choose up to a.. 2017 @ 13:23 if you do n't want npc levels changed you should disable option... 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